// 也就是說,你不一定直接用 shared object 的 data 下的屬性來改值,可以把 reference 傳給其他 function 後,讓那些 function 自己改
var bytes:ByteArray = new ByteArray();
var example:SharedObject = SharedObject.getLocal( "example8");
var tempList:Array;
var targetObject:Object;
function Target( o:Object ) {
   targetObject = o;
   targetObject.times = 10;
}
function AddTarget() {
   targetObject.times++;
}
if ( example.data.times == undefined ) {
   example.data.times = new Number();
   var i:Number;
   i = 0;
   example.data.times = i;
   trace("i:" + i); // first time, 0
   trace("Before Target():" + example.data.times);// first time, 0
   Target( example.data );
   trace("After Target():" +  example.data.times);// first time, 10
    AddTarget();   
   AddTarget();    
   AddTarget();   
   AddTarget();    
   AddTarget();
   trace("After 5 AddTarget():" + example.data.times);// first time, 15
   example.flush();
}
else{
   trace("example.data.times  last time:" + example.data.times);    // from the second time, 15
}
 
No comments:
Post a Comment